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shader - Constant screen-space-width rim shading - Computer Graphics Stack  Exchange
shader - Constant screen-space-width rim shading - Computer Graphics Stack Exchange

Where does rim lighting fits on a realistic lighting model? - Unity Answers
Where does rim lighting fits on a realistic lighting model? - Unity Answers

Toony Colors Pro 2
Toony Colors Pro 2

Simple Unlit HLSL Shader with Rim Lighting? - Unity Answers
Simple Unlit HLSL Shader with Rim Lighting? - Unity Answers

Keijiro's Dev Log — Rim lighting with Shader Graph.
Keijiro's Dev Log — Rim lighting with Shader Graph.

Shader Graph in Unity for Beginners | raywenderlich.com
Shader Graph in Unity for Beginners | raywenderlich.com

ArtStation - Tornado - RTVFX Unity, Emilio Villar | Unity, Game effect,  Unity 3d
ArtStation - Tornado - RTVFX Unity, Emilio Villar | Unity, Game effect, Unity 3d

Rim Light effect at any angle - Unity Forum
Rim Light effect at any angle - Unity Forum

Transparency and Rim lighting (Fresnel) - Unity Forum
Transparency and Rim lighting (Fresnel) - Unity Forum

Rimlight - UnityList
Rimlight - UnityList

A Useful Unity Rim Light Shader – Brim Of Obscurity
A Useful Unity Rim Light Shader – Brim Of Obscurity

Unity - Thai Unity Developers
Unity - Thai Unity Developers

Unity - Manual: Surface Shader examples
Unity - Manual: Surface Shader examples

Toon Shader Using Unity - Graphics and GPU Programming - Tutorials -  GameDev.net
Toon Shader Using Unity - Graphics and GPU Programming - Tutorials - GameDev.net

shader - Constant screen-space-width rim shading - Computer Graphics Stack  Exchange
shader - Constant screen-space-width rim shading - Computer Graphics Stack Exchange

Surface Shaders for the Recently Deceased
Surface Shaders for the Recently Deceased

Rim Lighting | Unity Material Shaders
Rim Lighting | Unity Material Shaders

Rim Lighting | 3D Game Shaders For Beginners
Rim Lighting | 3D Game Shaders For Beginners

Ciro Continisio 🔜 GDC on Twitter: "Very satisfied with how my "Zelda BotW  toon shader" is coming out. All based on ShaderGraph. I implemented the  stepped shading, hard or brush-strokes specularity, emission
Ciro Continisio 🔜 GDC on Twitter: "Very satisfied with how my "Zelda BotW toon shader" is coming out. All based on ShaderGraph. I implemented the stepped shading, hard or brush-strokes specularity, emission

Community Forum • View topic - 2D Sprites with dynamic (3D) lighting
Community Forum • View topic - 2D Sprites with dynamic (3D) lighting

Community Forum • View topic - How to exactly control Fresnel colours
Community Forum • View topic - How to exactly control Fresnel colours

Shader Graph in Unity for Beginners | raywenderlich.com
Shader Graph in Unity for Beginners | raywenderlich.com

ArtStation - Rim Light
ArtStation - Rim Light

Toon Shader Using Unity - Graphics and GPU Programming - Tutorials -  GameDev.net
Toon Shader Using Unity - Graphics and GPU Programming - Tutorials - GameDev.net

UnityChanToonShaderVer2_Project/UTS2_Manual_en.md at release/legacy/2.0 ·  unity3d-jp/UnityChanToonShaderVer2_Project · GitHub
UnityChanToonShaderVer2_Project/UTS2_Manual_en.md at release/legacy/2.0 · unity3d-jp/UnityChanToonShaderVer2_Project · GitHub