Ciro Continisio 🔜 GDC on Twitter: "Very satisfied with how my "Zelda BotW toon shader" is coming out. All based on ShaderGraph. I implemented the stepped shading, hard or brush-strokes specularity, emission
Community Forum • View topic - 2D Sprites with dynamic (3D) lighting
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Shader Graph in Unity for Beginners | raywenderlich.com
ArtStation - Rim Light
Toon Shader Using Unity - Graphics and GPU Programming - Tutorials - GameDev.net
UnityChanToonShaderVer2_Project/UTS2_Manual_en.md at release/legacy/2.0 · unity3d-jp/UnityChanToonShaderVer2_Project · GitHub