ztráta pojem Dinkarville mesh normals myš nebo krysa údolí pravidlo
Face and Vertex Normal Vectors | Microsoft Docs
Info Introduction License / Contact Changelog General Debugging Problem-solving Rendering Sampling Raytracing [wip] Global Illumination Linear Workflow Fresnel Tonemapping Albedo and photorealism PBR Portals Unbiased Secondary ray clamping ...